Chapter 03 · Behind the pixels
Artist’s eye.
Developer’s brain.
I move comfortably between code and art, which lets me prototype ideas quickly and carry a cohesive vision from mechanics to final pixels.
I work from Erbil, in the Kurdistan Region of Iraq, where game development is still a young industry. Building games here means wearing every hat — programming, art, design, and shipping — and that’s shaped how I work. My games have reached thousands of players, from an educational mobile game for children in rural Iraq to a GDWC finalist action game.
My toolkit spans Unity and C#, Godot, Unreal Engine, Blender, ZBrush, Substance 3D, shaders, XR, UI/UX, and backend integrations.
Unity C#GodotUnrealBlenderZBrushSubstance 3DShadersOpenXRUI / UXNode.js
Featured in “Kurdish Game Developers Are Building a Gaming Industry From Scratch” by Ideas Beyond Borders.
Full ArtStation portfolio ↗